![bend modifier in cheetah3d bend modifier in cheetah3d](https://i.ytimg.com/vi/DrT4PL25okw/maxresdefault.jpg)
![bend modifier in cheetah3d bend modifier in cheetah3d](https://newgator.weebly.com/uploads/1/2/5/0/125064145/135329840.jpg)
just use fucking blender and be done with it. MA/MB have an "Educational Version" line in them so if they are opened in a commercial version a warning comes up saying not to use it for commercial purposes (but it still loads it and is usable).Īnonymous Fri Mar 20 20:48:22 2015 No.467868 Yeah it's exactly the same, just a different terms of service and your Maya scene files. I'm guessing the student version is exactly the same except with restrictions on how I can share and export the files?Īnonymous Fri Mar 20 20:21:07 2015 No.467866 Even cheaper if you subscribe for a year.Īnonymous Fri Mar 20 19:53:45 2015 No.467864 This there's nothing stopping you from learning Maya right now.Īlso, Maya LT is only $30 a month.
Bend modifier in cheetah3d free#
Maya is free for educational use (i.e learning it and producing stuff that isn't earning you money, so art or w/e). Is this true? I don't want to start learning something if it'll only stall my progress once I get the program I actually want.Īnonymous Fri Mar 20 19:15:03 2015 No.467853 The only problem is that I heard it's difficult to learn Maya if you're used to using Blender. I want to get Maya, but it costs way too much for me at the moment, so I'm thinking about getting Blender instead, then I'll get Maya when I can afford that kind of investment.
![bend modifier in cheetah3d bend modifier in cheetah3d](http://4eyes.code66.se/wp-content/uploads/2009/12/kt05.jpg)
Is retopology and subdividing my only hope?Īnonymous Fri Mar 20 19:04:07 2015 No.467852īeginner here. Ideally I would indent where the edges of the patterns are, but dynamic topology doesn't preserve UV mapping (at least in Blender). I have some game model rips and I need the models to have details from the textures for printing. Why does it automatically apply weight to the root bone of my mesh when I remove weight from some other bone? Does the mesh always need to be 100% covered by weight or something? It makes it really tricky for me to adjust things when it randomly applies weight without me knowing it.Īnonymous Fri Mar 20 16:54:22 2015 No.467823 I am new to skinning in 3ds max and my mind isn't understanding it completely.
Bend modifier in cheetah3d how to#
Making the character model an nCLoth isn't an option because it lags too much.ĭoes anyone know how to solve this, or a better solution to achieve the same result?Īnonymous Fri Mar 20 13:21:34 2015 No.467793 I've tried wrap deforming the character model to the low res nCLoth, but it adds influence to the entire character, not just the skirt, and as far as i can find, there's no way to remove verts from a wrap deformer. My Model is skinned to every bone except those skinned to the low res nCloth. I have a low res mesh with 1 vert on each joint, skinned to joints, then turned into an nCloth.